6.5840 2024 Lecture 2: Threads and RPC

Topic: implementing distributed systems
  ... and Go programming for the labs
  Go threads, and the web crawler
  Go RPC

Why Go?
  good support for threads
  convenient RPC
  type- and memory- safe
  garbage-collected (no use after freeing problems)
    threads + GC is particularly attractive!
  not too complex
  Go is often used in distributed systems

After the tutorial, use https://golang.org/doc/effective_go.html

Threads
  a useful structuring tool, but can be tricky
  Go calls them goroutines; everyone else calls them threads

Thread = "thread of execution"
  threads allow one program to do many things at once
  each thread executes serially, just like a non-threaded program
  the threads share memory
  each thread includes some per-thread state:
    program counter, registers, stack

Why threads?
  I/O concurrency
    Client sends requests to many servers in parallel and waits for replies.
    Server processes many simultaneous client requests.
      Each request may block.
      While waiting for the disk to read data for client X,
        process a request from client Y.
  Multicore performance
    Execute code in parallel on several cores.
  Convenience
    In background, once per second, check whether each worker is still alive.

Is there an alternative to threads?
  Yes: write code that explicitly interleaves activities, in a single thread.
    Usually called "event-driven."
  Keep a table of state about each activity, e.g. each client request.
  One "event" loop that:
    checks for new input for each activity (e.g. arrival of reply from server),
    does the next step for each activity,
    updates state.
  Event-driven can get you I/O concurrency,
    and eliminates thread costs (which can be substantial),
    but doesn't get multi-core speedup,
    and is painful to program.

Threading challenges:
  sharing data safely
    what if two threads do n = n + 1 at the same time?
      or one thread reads while another increments?
    this is a "race"
      = two threads use same memory at same time, one (or both) writes
      often a bug
    -> use locks (Go's sync.Mutex)
    -> or avoid sharing mutable data
  coordination between threads
    one thread is producing data, another thread is consuming it
      how can the consumer wait (and release the CPU)?
      how can the producer wake up the consumer?
    -> use Go channels or sync.Cond or sync.WaitGroup
  deadlock
    a cycle of threads waiting for each other
    via locks, or channels, or RPC

Let's look at the tutorial's web crawler as a threading example.

What is a web crawler?
  goal: fetch all web pages, e.g. to feed to an indexer
  you give it a starting web page
  it recursively follows all links
  [diagram: pages, links, a DAG, a cycle]
  but don't fetch a given page more than once
    and don't get stuck in cycles

Crawler challenges
  Exploit I/O concurrency
    Network latency is more limiting than network capacity
      internet latency: maybe 0.1 seconds, due to speed of light &c
      internet throughput: maybe MB/sec or GB/sec
    Fetch many pages in parallel
      To increase URLs fetched per second
    => Use threads for concurrency
  Fetch each URL only *once*
    avoid wasting network bandwidth
    avoid link cycles
    be nice to remote servers
    => Need to remember which URLs visited 
  Know when finished

We'll look at three solutions [crawler.go on schedule page]
  Serial
  Concurrent, coordination via shared data
  Concurrent, coordination via channels

Serial crawler:
  performs depth-first exploration via recursive Serial calls
  the "fetched" map avoids repeats, breaks cycles
    a single map, passed by reference, caller sees callee's updates
  finished when all [recursive] links are explored: easy
  but: fetches only one page at a time -- slow
    can we just put a "go" in front of the Serial() call?
    what will happen?
    let's try it... what happened?

ConcurrentMutex crawler:
  Creates a thread for each page fetch
    Many concurrent fetches, higher fetch rate
  the "go func" creates a goroutine and starts it running
    func... is an "anonymous function"
  The threads share the fs.fetched map
    So only one thread will fetch any given page
  Why the Mutex (Lock() and Unlock()) in testAndSet()?
    One reason:
      Two threads make simultaneous calls to ConcurrentMutex() with same URL
        Due to two different pages containing link to same URL
      T1 reads fetched[url], T2 reads fetched[url]
      Both see that url hasn't been fetched (fetched[url] = false)
      Both fetch, which is wrong
      The mutex causes one to wait while the other does both check and set
        So only one thread sees fetched[url]==false
      We say "the lock protects fs.fetched[]"
        But note Go does not enforce any relationship between locks and data!
      The code between lock/unlock is often called a "critical section"
    Another reason:
      Internally, map is a complex data structure (tree? expandable hash?)
      Concurrent update/update may wreck internal invariants
      Concurrent update/read may crash the read
    defer...
    What if I comment out Lock() / Unlock()?
      go run crawler.go
        Does it always work? Always fail? Why?
      go run -race crawler.go
        Detects races even when output is correct!
    What if I forget to Unlock()?  deadlock
  How does the ConcurrentMutex crawler decide it is done?
    sync.WaitGroup -- it's basically a counter
    Wait() waits for all Add()s to be balanced by Done()s
      i.e. waits for all child threads to finish
    [diagram: tree of goroutines, overlaid on cyclic URL graph]
    there's a WaitGroup per node in the tree
  How many concurrent threads might there be?

ConcurrentChannel crawler
  a Go channel:
    a channel is an object
      ch := make(chan int)
    a channel lets one thread send an object to another thread
    ch <- x
      the sender waits until some goroutine receives
    y := <- ch
      a receiver waits until some goroutine sends
    also: for y := range ch
    channels both communicate and synchronize
    several threads can send and receive on a channel
    send+recv takes less than a microsecond -- fairly cheap
    remember: sender blocks until the receiver receives!
      "synchronous"
      watch out for deadlock
  ConcurrentChannel coordinator()
    coordinator() creates a worker goroutine to fetch each page
    worker() sends slice of page's URLs on a channel
      multiple workers send on the single channel
    coordinator() reads URL slices from the channel
  At what line does the coordinator wait?
    Does the coordinator use CPU time while it waits?
  Note: there is no recursion here; coordinator() creates all workers.
  Note: no need to lock the fetched map, because it isn't shared!
  How does the coordinator know it is done?
    Keeps count of workers in n.
    Each worker sends exactly one item on channel.
  The channel does two things:
    1. communication of values.
    2. notification of events (e.g. thread termination).

Why is it safe for multiple threads use the same channel?

Is this a race:
  Worker thread modifies (creates) url slice, coordinator uses it?
  * worker only writes slice *before* sending
  * coordinator only reads slice *after* receiving
  So they can't use the slice at the same time, so there's no race.

Why does ConcurrentChannel() create a goroutine just for "ch <- ..."?
  Let's get rid of the goroutine...

When to use sharing and locks, versus channels?
  Most (all?) problems can be solved in either style
  What makes the most sense depends on how the programmer thinks
    state -- sharing and locks
    communication -- channels
  For the 6.824 labs, I recommend sharing+locks for state,
    and sync.Cond or channels or time.Sleep() for waiting/notification.

Remote Procedure Call (RPC)
  a key piece of distributed system machinery; all the labs use RPC
  goal: easy-to-program client/server communication
  hide details of network protocols
  convert data (strings, arrays, maps, &c) to "wire format"
  portability / interoperability

RPC message diagram:
  Client             Server
    request--->
       <---response

Software structure
  client app        handler fns
   stub fns         dispatcher
   RPC lib           RPC lib
     net  ------------ net

Go example: kv.go on schedule page
  A toy key/value storage server -- Put(key,value), Get(key)->value
  Uses Go's RPC library
  Common:
    Declare Args and Reply struct for each server handler.
  Client:
    connect()'s Dial() creates a TCP connection to the server
    get() and put() are client "stubs"
    Call() asks the RPC library to perform the call
      you specify connection, function name, arguments, place to put reply
      library marshalls args, sends request, waits, unmarshalls reply
      return value from Call() indicates whether it got a reply
      usually you'll also have a reply.Err indicating service-level failure
  Server:
    Go requires server to declare an object with methods as RPC handlers
    Server then registers that object with the RPC library
    Server accepts TCP connections, gives them to RPC library
    The RPC library
      reads each request
      creates a new goroutine for this request
      unmarshalls request
      looks up the named object (in table create by Register())
      calls the object's named method (dispatch)
      marshalls reply
      writes reply on TCP connection
    The server's Get() and Put() handlers
      Must lock, since RPC library creates a new goroutine for each request
      read args; modify reply

A few details:
  Binding: how does client know what server computer to talk to?
    For Go's RPC, server name/port is an argument to Dial
    Big systems have some kind of name or configuration server
  Marshalling: format data into packets
    Go's RPC library can pass strings, arrays, objects, maps, &c
    Go passes pointers by copying the pointed-to data
    Cannot pass channels or functions
    Marshals only exported fields (i.e., fields w/ CAPITAL letter) 

RPC problem: what to do about failures?
  e.g. lost packet, broken network, slow server, crashed server

What does a failure look like to the client RPC library?
  Client never sees a response from the server
  Client does *not* know if the server saw the request!
    [diagram of losses at various points]
    Maybe server never saw the request
    Maybe server executed, crashed just before sending reply
    Maybe server executed, but network died just before delivering reply

Simplest failure-handling scheme: "best-effort RPC"
  Call() waits for response for a while
  If none arrives, re-send the request
  Do this a few times
  Then give up and return an error

Q: is "best effort" easy for applications to cope with?

A particularly bad situation:
  client executes
    Put("k", 10);
    Put("k", 20);
  both succeed
  what will Get("k") yield?
  [diagram, timeout, re-send, original arrives late]

Q: is best effort ever OK?
   read-only operations
   operations that it's harmless to repeat
     e.g. DB checks if record has already been inserted

Better RPC behavior: "at-most-once RPC"
  idea: client re-sends if no answer;
    server RPC code detects duplicate requests,
    returns previous reply instead of re-running handler
  Q: how to detect a duplicate request?
  client includes unique ID (XID) with each request
    uses same XID for re-send
  server:
    if seen[xid]:
      r = old[xid]
    else
      r = handler()
      old[xid] = r
      seen[xid] = true

some at-most-once complexities
  this will come up in labs 2 and 4
  what if two clients use the same XID?
    big random number?
  how to avoid a huge seen[xid] table?
    idea:
      each client has a unique ID (perhaps a big random number)
      per-client RPC sequence numbers
      client includes "seen all replies <= X" with every RPC
      much like TCP sequence #s and acks
    then server can keep O(# clients) state, rather than O(# XIDs)
  server must eventually discard info about old RPCs or old clients
    when is discard safe?
  how to handle dup req while original is still executing?
    server doesn't know reply yet
    idea: "pending" flag per executing RPC; wait or ignore

What if an at-most-once server crashes and re-starts?
  if at-most-once duplicate info in memory, server will forget
    and accept duplicate requests after re-start
  maybe it should write the duplicate info to disk
  maybe replica server should also replicate duplicate info

Go RPC is a simple form of "at-most-once"
  open TCP connection
  write request to TCP connection
  Go RPC never re-sends a request
    So server won't see duplicate requests
  Go RPC code returns an error if it doesn't get a reply
    perhaps after a timeout (from TCP)
    perhaps server didn't see request
    perhaps server processed request but server/net failed before reply came back

What about "exactly once"?
  unbounded retries plus duplicate detection plus fault-tolerant service
  Lab 4
最后更新于 2024-04-04