6.5840 2023 Lecture 6: Raft (2)
Last lecture: election safety
a single leader per term
as long as the leader stays up:
clients only interact with the leader
clients don't see follower states or logs
Today: replicating, persisting, and compacting log
*** topic: the Raft log (Lab 2B)
Challenge: log divergence
a leader crashes before sending AppendEntries to all
S1: 3
S2: 3 3
S3: 3 3
(the 3s are the term number in the log entry)
worse: logs might have different commands in same entry!
after a series of leader crashes, e.g.
10 11 12 13 <- log entry #
S1: 3
S2: 3 3 4
S3: 3 3 5
How could this happen?
S2 is leader in term 3
appends 10 to S1, S2, and S3
appends 11 to S2 and S3 (S1 crashed)
S3 crashes, reboots quickly, and leader in term 4
appends 12 to its log, and crashes.
S3 becomes leader in term 5 (with help of S1)
appends a different entry for 12 to its log
what do we want to ensure?
if any server executes a given command in a log entry,
then no server executes something else for that log entry
(Figure 3's State Machine Safety)
why? if the servers disagree on the operations, then a
change of leader might change the client-visible state,
which violates our goal of mimicing a single server.
example:
S1: put(k1,1) | put(k1,2)
S2: put(k1,1) | put(k2,3)
can't allow both to execute their 2nd log entries!
Raft forces agreement by having followers adopt new leader's log
example:
S3 is chosen as new leader for term 6
S3 wants to append a new log entry at index 13
S3 sends an AppendEntries RPC to all
prevLogIndex=12
prevLogTerm=5
S2 replies false (AppendEntries step 2)
S3 decrements nextIndex[S2] to 12
S3 sends AppendEntries w/ entries 12+13, prevLogIndex=11, prevLogTerm=3
S2 deletes its entry 12 (AppendEntries step 3)
and appends new entries 12+13
similar story for S1, but S3 has to back up one farther
the result of roll-back:
each live follower deletes tail of log that differs from leader
then each live follower accepts leader's entries after that point
now followers' logs are identical to leader's log
Q: why was it OK to forget about S2's index=12 term=4 entry?
could new leader roll back *committed* entries from end of previous term?
i.e. could a committed entry be missing from the new leader's log?
this would be a disaster -- old leader might have already said "yes" to a client
so: Raft needs to ensure elected leader has all committed log entries
why not elect the server with the longest log as leader?
in the hope of guaranteeing that a committed entry is never rolled back
example:
S1: 5 6 7
S2: 5 8
S3: 5 8
first, could this scenario happen? how?
S1 leader in term 6; crash+reboot; leader in term 7; crash and stay down
both times it crashed after only appending to its own log
Q: after S1 crashes in term 7, why won't S2/S3 choose 6 as next term?
next term will be 8, since at least one of S2/S3 learned of 7 while voting
S2 leader in term 8, only S2+S3 alive, then crash
all peers reboot
who should be next leader?
S1 has longest log, but entry 8 could have committed !!!
so new leader can only be one of S2 or S3
so the rule cannot be simply "longest log"
end of 5.4.1 explains the "election restriction"
RequestVote handler only votes for candidate who is "at least as up to date":
candidate has higher term in last log entry, or
candidate has same last term and same length or longer log
so:
S2 and S3 won't vote for S1
S2 and S3 will vote for each other
so only S2 or S3 can be leader, will force S1 to discard 6,7
ok since 6,7 not on majority -> not committed -> reply never sent to clients
-> clients will resend the discarded commands
the point:
"at least as up to date" rule ensures new leader's log contains
all potentially committed entries
so new leader won't roll back any committed operation
The Question (from last lecture)
figure 7, top server is dead; which can be elected?
who could become leader in figure 7? (with top server dead)
need 4 votes to become leader
a: yes -- a, b, e, f
b: no -- b, f
e has same last term, but its log is longer
c: yes -- a, b, c, e, f
d: yes -- a, b, c, d, e, f
e: no -- b, f
f: no -- f
why won't d prevent a from becoming leader?
after all, d's log has higher term than a's log
a does not need d's vote in order to get a majority
a does not even need to wait for d's vote
why is Figure 7 analysis important?
choice of leader determines which entries are preserved vs discarded
critical: if service responded positively to a client,
it is promising not to forget!
must be conservative: if client *could* have seen a "yes",
leader change *must* preserve that log entry.
Election Restriction does this via majority intersection.
why OK to discard e's last 4,4?
why OK to (perhaps) preserve c's last 6?
could client have seen a "yes" for them?
"a committed operation" has two meanings in 6.5840:
1) the op cannot be lost, even due to (allowable) failures.
in Raft: when a majority of servers persist it in their logs.
this is the "commit point" (though see Figure 8).
2) the system knows the op is committed.
in Raft: leader saw a majority.
again:
we cannot reply "yes" to client before commit.
we cannot forget an operation that may have been committed.
how to roll back quickly
the Figure 2 design backs up one entry per RPC -- slow!
lab tester may require faster roll-back
paper outlines a scheme towards end of Section 5.3
no details; here's my guess; better schemes are possible
Case 1 Case 2 Case 3
S1: 4 5 5 4 4 4 4
S2: 4 6 6 6 or 4 6 6 6 or 4 6 6 6
S2 is leader for term 6, S1 comes back to life, S2 sends AE for last 6
AE has prevLogTerm=6
rejection from S1 includes:
XTerm: term in the conflicting entry (if any)
XIndex: index of first entry with that term (if any)
XLen: log length
Case 1 (leader doesn't have XTerm):
nextIndex = XIndex
Case 2 (leader has XTerm):
nextIndex = leader's last entry for XTerm
Case 3 (follower's log is too short):
nextIndex = XLen
*** topic: persistence (Lab 2C)
what would we like to happen after a server crashes?
Raft can continue with one missing server
but failed server must be repaired soon to avoid dipping below a majority
two repair strategies:
* replace with a fresh (empty) server
requires transfer of entire log (or snapshot) to new server (slow)
we must support this, in case failure is permanent
* or reboot crashed server, re-join with state intact, catch up
requires state that persists across crashes
we must support this, for simultaneous power failure
let's talk about the second strategy -- persistence
if a server crashes and restarts, what must Raft remember?
Figure 2 lists "persistent state":
log[], currentTerm, votedFor
a Raft server can only re-join after restart if these are intact
thus it must save them to non-volatile storage
non-volatile = disk, SSD, battery-backed RAM, &c
save after each point in code that changes non-volatile state
or before sending any RPC or RPC reply
why log[]?
if a server was in leader's majority for committing an entry,
must remember entry despite reboot, so next leader's
vote majority includes the entry, so Election Restriction ensures
new leader also has the entry.
why votedFor?
to prevent a client from voting for one candidate, then reboot,
then vote for a different candidate in the same term
could lead to two leaders for the same term
why currentTerm?
avoid following a superseded leader.
avoid voting in a superseded election.
some Raft state is volatile
commitIndex, lastApplied, next/matchIndex[]
why is it OK not to save these?
persistence is often the bottleneck for performance
a hard disk write takes 10 ms, SSD write takes 0.1 ms
so persistence limits us to 100 to 10,000 ops/second
(the other potential bottleneck is RPC, which takes << 1 ms on a LAN)
lots of tricks to cope with slowness of persistence:
batch many new log entries per disk write
persist to battery-backed RAM, not disk
be lazy and risk loss of last few committed updates
how does the service (e.g. k/v server) recover its state after a crash+reboot?
easy approach: start with empty state, re-play Raft's entire persisted log
lastApplied is volatile and starts at zero, so you may need no extra code!
this is what Figure 2 does
but re-play will be too slow for a long-lived system
faster: use Raft snapshot and replay just the tail of the log
*** topic: log compaction and Snapshots (Lab 2D)
problem:
log will get to be huge -- much larger than state-machine state!
will take a long time to re-play on reboot or send to a new server
luckily:
a server doesn't need *both* the complete log *and* the service state
the executed part of the log is captured in the state
clients only see the state, not the log
service state usually much smaller, so let's keep just that
what log entries *can't* a server discard?
committed but not yet executed
not yet known if committed
solution: service periodically creates persistent "snapshot"
[diagram: service state, snapshot on disk, raft log (in mem, on disk)]
copy of service state as of execution of a specific log entry.
e.g. k/v table.
service hands snapshot to Raft, with last included log index.
Raft persists its state and the snapshot.
Raft then discards log before snapshot index.
every server snapshots (not just the leader).
what happens on crash+restart?
service reads snapshot from disk
Raft reads persisted log from disk
Raft sets lastApplied to snapshot's last included index
to avoid re-applying already-applied log entries
problem: what if follower's log ends before leader's log starts?
because follower was offline and leader discarded early part of log
nextIndex[i] will back up to start of leader's log
so leader can't repair that follower with AppendEntries RPCs
thus the InstallSnapshot RPC
philosophical note:
state is often equivalent to operation history
one or the other may be better to store or communicate
we'll see examples of this duality later in the course
practical notes:
Raft's snapshot scheme is reasonable if the state is small
for a big DB, e.g. if replicating gigabytes of data, not so good
slow to create and write entire DB to disk
perhaps service data should live on disk in a B-Tree
no need to explicitly snapshot, since on disk already
dealing with lagging replicas is hard, though
leader should save the log for a while
or remember which parts of state have been updated
*** read-only operations (end of Section 8)
Q: does the Raft leader have to commit read-only operations in
the log before replying? e.g. Get(key)?
that is, could the leader respond immediately to a Get() using
the current content of its key/value table?
A: no, not with the scheme in Figure 2 or in the labs.
suppose S1 thinks it is the leader, and receives a Get(k).
it might have recently lost an election, but not realize,
due to lost network packets.
the new leader, say S2, might have processed Put()s for the key,
so that the value in S1's key/value table is stale.
serving stale data is not linearizable; it's split-brain.
so: Figure 2 requires Get()s to be committed into the log.
if the leader is able to commit a Get(), then (at that point
in the log) it is still the leader. in the case of S1
above, which unknowingly lost leadership, it won't be
able to get the majority of positive AppendEntries replies
required to commit the Get(), so it won't reply to the client.
but: many applications are read-heavy. committing Get()s
takes time. is there any way to avoid commit
for read-only operations? this is a huge consideration in
practical systems.
idea: leases
modify the Raft protocol as follows
define a lease period, e.g. 5 seconds
after each time the leader gets an AppendEntries majority,
it is entitled to respond to read-only requests for
a lease period without adding read-only requests
to the log, i.e. without sending AppendEntries.
a new leader cannot execute Put()s until previous lease period
has expired
so followers keep track of the last time they responded
to an AppendEntries, and tell the new leader (in the
RequestVote reply).
result: faster read-only operations, still linearizable.
note: for the Labs, you should commit Get()s into the log;
don't implement leases.
in practice, people are often (but not always) willing to live with stale
data in return for higher performance
----
https://decentralizedthoughts.github.io/2020-12-12-raft-liveness-full-omission/
6. l-raft2
shawgg·2024-02-27·23 次阅读